AI
alternative-energy
amelie
tags: moulding neuroqueerness
AR
art-intervention
atomic-bomb
avatar
biomedia
Blue Book
![](blue book 2.jpg)
Blue Mask
[[at dom.png]]
bread
chanmin
civilisation
Code
Code
Tools
- p5.js
- Processing
- hydra
Cologne
Colombia
contrail
death
decolonization
desert
digital-analog-alien-physical-intertwinings
digital-transformation
Diplom-work
This work can be divided into three elements. One is essay-type science fiction, the other is about the medium of mixed reality, and finally the intervention of art itself into society. Essay-style science fiction alternates past and future, memory and truth, and reality and fiction while citing real places and events. The story is presented mainly through video, and part of it uses the characteristics of mixed reality to develop the story using actual locations. From the viewpoint of site-specific art, we will focus on how these digital arts, whose production process is difficult to see, can intervene in society and work-in-progress.
DIY-Electronics
dots
dust
eco-system
electricities
essay-science-fiction
esther
Ex-nomad
exmedia-lab
exMedia Lab
Where open-lab happens
take a look on the official khm-website: https://www.khm.de/exMedia_exMedia_Lab/
equipment, tools, topics
- risograph
- lasercutter
- snapmaker
- printing techniques
- prototyping techniques
- phytotron
- biomedia
- material collection
- material
- fiction
- digital-analog-alien-physical-intertwinings
- plastic experiments
- experiments
- plants
(amongst others) you will find us there:
Experimental Film
experiments
faux fur
fiction
interested in working with Science Fiction and fictional aspects in thoughts, materials, constructs...?!
...ask karin
finite
future
Game Engine
getting lost
hands-on-biomedia
horizon
Houseless
how to use
hydra
live Code environment for video synthesis
it was developed by Olivia Jack in Colombia
Hyper globalization
ice-age
in-digital
infinite
Interrelation of spacial properties
interzum
introduction
japan
Japan
japanese-background
jeo
Work description
short version
There is no danger of getting lost in a labyrinth, unlike a maze, as a labyrinth has only one path. However, we often experience a sense of being lost while navigating through it. Interestingly, within this physically limited space that offers just one path, we find ourselves unsure of our location and direction. Just like our life. Although we may think we are lost in life, in reality, we are not. This work about Labyrinth invites you to ask yourself where you are and where you are heading.
Keywords: labyrinth, getting lost, finite, infinite, repetition
Long version:
There is no danger of getting lost in a labyrinth, unlike a maze, as a labyrinth has only one path. However, we often experience a sense of being lost while navigating through it. We continuously turn left and right, encountering the same walls, ceilings, and grounds. The deeper we venture, the more confused we become. Interestingly, within this physically limited space that offers just one path, we find ourselves unsure of our location and direction. These characteristics of a labyrinth resonate with the complexities of life. Although we may think we are lost, in reality, we are not.
The labyrinth series began by compiling multiple photos of seas, aligning them along the horizon. The horizon, which symbolizes the boundless expanse, inspired me to create a visually striking structure of the labyrinth by connecting these horizons.
The final piece of the series,
tagging: labyrinth, horizon, shadow, dust, desert, contrail, jeo
karin
connected to
- risograph
- lasercutter
- snapmaker
- printing techniques
- prototyping techniques
- material collection
- material research
- fiction
- digital-analog-alien-physical-intertwinings
- plastic experiments
- experiments in general
- exhibition construction
- iterations, patterns, Code
- Game Engine, space constructions
- thoughts about resilience and (urban) Survival
- Science Fiction and artistic formulations and so on and so on
artistic-academic staff / assistant professor at exmedia-lab at KHM see also here: https://www.khm.de/personen_hochschule/id.21051.karin-lingnau/ originally from Cologne
KHM
Kunsthochschule für Medien Köln (KHM)
klaus
Dr. Klaus Herbst, associate teaching staff, artist and biologist
kunst-system
Kyuwon
small introduction..
Kyuwon Moon is studying in KHM from 2020. loves exmedia-lab. made Blue Mask + Blue Book in 2023. explores the hidden connections that exist between them, beyond the territory of physical visibility.
Blue Mask
Blue Mask can be opened and closed, allowing for selective customization of sensory experiences. I regard this object as a new skin, and it was designed to accept and reject various stimuli (information) by overlaying it on the skin. The mask is a wearable object, has holes and covers for all sensory organs such as the eyes, ears, nose, and mouth. plus, all the covers are closed, the wearer experiences a sense of darkness and can only perceive the gentle touch of the soft material against their skin.
++ during the Rundgang, Blue Mask is shown as a kinetic sculpture instead of being worn.
Blue Book
Blue Book was made, providing guidance on mask usage. The punched cover of the book serves as both a cover and a table of contents.
Labor
labyrinth
Land
lasercutter
Laser cutting is a digital manufacturing technology that works with 2D vector files. Our cutting device is a CO2 laser, 30 watts, which works with a gas mixture. The cutting process begins when energy is supplied to the mixture, which is then passed through various mirror lenses that focus the laser.
The laser beam is directed through a nozzle directly onto the material due to the arrangement of the mirrors. When it comes into contact with the surface, it vaporizes the material following the drawing lines of the vector file. The part of the material that is melted by the laser is called the kerf and must be taken into account in the design.
Our machine at the exmedia-lab is called VLS2.30.
lex
working with amelie on ceramics, bones and installations...
did a nice moulding introduction workshop together with amelie for us in june
manifesto
material collection
ongoing process: establishing a material collection at the exmedia-lab
see also material
material
well, everything..., digital as well as physical...
and how are these connected/ overlaying/ interdependent/ found/ subjective/ micro-macro-nano/ made/ processed/ recycled/ transformed etc etc
mayuko
from japan
Mayuko-Kudo
Born in Oita, Japans. Bachelor of Film and Theater at Tama Art University, Tokyo in 2013, Diplom of Fine Art at University of the Arts Bremen, Germany in 2018 and currently studying in the field of digital media, animation and site-specific Art at Academy of the Media Arts Cologne, Germany. With the theme of the relationship between what exists in real and the virtual, and how the virtual intervenes in the real space, starting from capturing existing places, objects or materials as one of the media, and installing a narrative artwork on site, using digital media such as AR and VR. Diplom Prize of 29. Art award of Johannis-Freemason foundation "Zum Silberner Schlüssel" (2018), finalist of 42. Bremer Fine Arts Awards at Städtische Galerie Bremen (2019), Urbanana - Areal Places_VR Festival in Gelsenkirchen (2020, 2021), Dialog Ausstellung at Japanese culture institute Cologne by Japan Foundation (2020), BREATH Artivive & artéQ Presents open call for NFT auction selected works exhibition at Desiderio Gallery Wien, Austria (2021)
media
mixed-reality
Mongolia
Mongolia
about 30% is desert
moulding
naoto
Naoto
Naoto Hieda is a media artist from japan living in Germany with a background in engineering (B.Eng. at Tokyo Institute of Technology, Japan and M.Eng. at McGill University, Canada). Naoto is currently graduating from the KHM in Cologne, Germany and works internationally for theater productions and in the visual arts. In their artistic work, they question the productive qualities of coding and speculates on new forms, post-coding through neuroqueerness, decolonization and live coding.
Naoto Hieda ist Medienkünstler aus Japan, lebt in Deutschland und hat einen Hintergrund im Ingenieurwesen (B.Eng. am Tokyo Institute of Technology, Japan und M.Eng. an der McGill University, Kanada). Naoto studiert derzeit an der Kunsthochschule für Medien Köln und arbeitet international für Theaterproduktionen und in den Bildenden Künsten. In seiner künstlerischen Arbeit befragt er die produktive Qualitäten des Codings und spekuliert über neue Formen, Post-Coding durch Neurodiversität und Live-Coding.
I have a desk at exmedia-lab
What I show
- naotos-nail-salon
- naotos-cards
- risograph
- Best Practices in Contemporary Dance (maybe as website)
- Websites
- Montevienna
- some Prototypes
What I don't show
- naotos-festival
- naoto-solo
- GlitchMe
What I am interested in
- Performance
- textile
- risograph
- Code (hydra, Processing and rarely Unity)
- net art
- video
- neuroqueerness
- decolonization
- naoto
naoto-solo
Naoto Solo performance
naoto did a Performance in Colombia during the exchange semester and for diploma project. The latter is a story about my life and when I was staying in a Tent in the Sierra Nevada.
naotos-cards
Naoto's Cards
Naoto's Cards are made by naoto and about Naoto.
naotos-festival
it happened in Colombia
naoto showed naotos-cards, naoto-solo
naotos-nail-salon
Naoto's Nail Salon
Naoto's Nail Salon is a nail salon by naoto.
Log: https://nail.glitches.me/
It happened in
- Cologne, Germany
- KHM
- Bogotá, Colombia
- Universidad Nacional
- Naoto's Festival
- Cartagena, Colombia
- Amsterdam, the Netherlands
- St-Erme, France
- PerformingArtsForum
- Hamburg, Germany
- Hauptsache Frei
natural-cycle
natural-disasters
net art
net art is a form of art on the Internet
often using Code
neuroqueerness
Neuroqueerness
about sensory
nuclear-power-plant
obsidian
Obsidian
Obsidian is a note taking app.
Naoto's notes:
- download the entire folder
- scp to server
unzip openlab23-for\ all.zip
python3 obsidian2cosma/obsidian2cosma.py -i openlab23-for\ all/ -o public_html/openlab-out --creationdate True --verbose
cd public_html/openlab-out/
nvm use 16; cosma m
open-lab
Open Lab 23
Members (put your name here!)
Log
pavel
part of open-lab, postgraduate at KHM, working on an installation project with VR
Performance
Performance
Space
- Theater/Stage
- Gallery
- Public space
Type
- non durational (how do you call this?? timed? traditional?)
- durational
Media
- Body
- Video
- Sound
- Objects/scenography
phytotron
Phytotron, von griechisch [φύτον] (phyton) für Pflanze und [τρον] (-tron), eine Nachsilbe, die auf ein Instrument verweist.
Das Phytotron ist eine neue Forschungseinheit zur Untersuchung der Wechselwirkungen zwischen lebenden Organismen und ihrer Umwelt – und ein Ideenbeschleuniger für die Auseinandersetzung mit bio-technologischen Medien.
plants
plastic experiments
own your plastic (seminar summer 22): building and using an open-source shredding machine, know-how of sorting and re-using plastic in artistic contexts, ongoing.
printing techniques
risograph
silk screen
linol cut
laser printing
Processing
A Codeing framework founded by Ben Fry and Casey Reas
Prototype
prototyping techniques
cnc machines at the exmedia-lab, eg snapmaker (modular 3d-printer, milling machine, lasercutter), lasercutter, DIY-Electronics, using electronics and DIY techniques, sensor and motor controls, micro processors etc, construction methods and model making, material processes....
radio
radioactivity
Re-nomad
Readme_first
dears,
this folder is meant for your texts/ tags/ thoughts/ plans/ notes regarding our common presentation/ rundgang idea as mentioned. you can create your own folder with your plans and materials if you like.
--> for our idea to create a a flyer / a map/ signs.... you can add anything related to your work/ideas/thoughts:
a) with which we could make connections between us, to the space, to other spaces during rundgang...
b) mostly language-related (german/english/denglish/corean/spanish/ japanese/ code/ signs and and and)....
c) other materials
or how naoto put it:
- keywords about work / material / interest / inspiration / references / spaces / etc (to make them into hashtags - and don’t shy away from putting trivial things, that actually helps! Like my cards: where I’m from, what I eat, what I see)
and/or
- some texts - which can be written specifically for this "flyer" or from other writings.
repetition
research
Reverence
risograph
Risograph
Risograph is a brand of digital duplicators manufactured by the Riso Kagaku Corporation, that are designed mainly for high-volume photocopying and printing. It was released in japan in 1980. It is sometimes called a printer-duplicator, as newer models can be used as a network printer as well as a stand-alone duplicator. When printing or copying many duplicates (generally more than 100) of the same content, it is typically far less expensive per page than a conventional photocopier, laser printer, or inkjet printer.
-- wikipedia
see also our wikipage: https://exmediawiki.khm.de/index.php/Risograph@lab
river
Sedentarism
sensory
shadow
Shed
Shu
(Shuree Sarantuya) Shu:
EN
Shuree Sarantuya is a Cologne-based artist and activist originally from Ulaanbaatar, Mongolia. With a background in film and broadcasting direction from the Mongolian State University of Arts and Culture, she is currently studying media arts at the Academy of Media Arts Cologne. Her artistic endeavors revolve around ethnic minorities, nomadic tribes, and indigenous peoples across North, East, and Central Asia. Through extensive research and a dynamic approach, she explores the impact of the capitalist system on the transition from nomadic to sedentary lifestyles.
DE
Shuree Sarantuya ist eine in Köln lebende Künstlerin und Aktivistin, die ursprünglich aus Ulaanbaatar in der Mongolei stammt. Sie studierte Film- und Fernsehregie an der Mongolischen Staatlichen Universität für Kunst und Kultur und studiert derzeit Medienkunst an der Kunsthochschule für Medien Köln. Ihre künstlerische Arbeit dreht sich um ethnische Minderheiten, Nomadenstämme und indigene Völker in Nord-, Ost- und Zentralasien. Durch umfangreiche Recherchen und einen dynamischen Ansatz erforscht sie die Auswirkungen des kapitalistischen Systems auf den Übergang von nomadischen zu sesshaften Lebensstilen.
MON
Сарантуяагийн Шүрээ нь БНАГУ-ын Кельн хотод амьдарч байгаа уран бүтээлч ба Монгол улсын Улаанбаатар хотод төрж өссөн. СУИС-д кино, телевизийн найруулагч мэргэжлээр бакалаврын хамгаалаад өдгөө Кёльн хотын Медиа Урлагийн Академид медиа урлагийн чиглэлээр суралцаж байна. Түүний бүтээлийн ихэнх хэсэг нь, Хойд, Зүүн, Төв Азийн үндэстний цөөнх, нүүдэлчин овог аймгууд, уугуул иргэдийн тухай болон өнөөгийн капиталист нийгмийн шахалтын улмаас нүүдэлчин айл, суурин амьдралын хэв маягт хүчээр эсвэл сайн дураар шилжих шилжилтийг тусгадаг.
Work: „Liminal Beings“ (2023) experimental film (11min 44sec)
EN
"Liminal Beings" is an experimental short film that was shot in a game engine. Liminal beings are those that cannot easily be placed into a single category of existence. This film takes a comprehensive look at 11 different homes of liminal beings that exist between contemporary nomadism and urban houselessness.
DE
"Liminal Beings" ist ein experimenteller Kurzfilm, der in einer Game-Engine gedreht wurde. Grenzgänger sind diejenigen, die sich nicht ohne weiteres in eine einzige Kategorie der Existenz einordnen lassen. Dieser Film wirft einen umfassenden Blick auf 11 verschiedene Wohnungen von Grenzgängern, die zwischen zeitgenössischem Nomadentum und städtischer Wohnungslosigkeit existieren.
MON
"Хоорондын Биет" бол гейм энжин дотор хийгдсэн богино хэмжээний кино. Хоорондын биет гэгч нь аливаа зүйл зөвхөн нэг ангилалд багтах боломжгүй үед үүсдэг ажээ. Энэхүү кинонд 11 ширхэг хоорондын биетүүд ба түүний гэр орныг сонгон дүрслэв. Үүнд нэг талаас орчин цагийн нүүдэлчин ард иргэд, нөгөө талаас суурин хотын орон байргүй хүмүүс багтав.
Link: https://www.youtube.com/watch?v=32g9yEva9aA
Keywords:
- Mongolia
- Sedentarism
- Hyper globalization
- Technonomad
- Re-nomad
- Ex-nomad
- Houseless
- Three Little Pigs
- Unreality
- Land
- Labor
- Yurt
- Teepee
- Shed
- Tent
- Un-modernity
- Un-capitalist
- Reverence
- Symbiosis
- Survival
- Value of all things
- Value of uncultivated nature
- Game Engine
- Experimental Film
My latest article:
site-specific
snapmaker
soft sculpture
Sound artefacts
sound propagation
story-telling
survival
Survival
Symbiosis
Technonomad
Teepee
telegram
Tent
textile
Textile
Ideas
- weaving
- sewing
- tufting
- darning
- crocheting
Theo
Three Little Pigs
Ultrasound
Un-capitalist
Un-modernity
Unity
it is a Game Engine, a Codeing platform
Unreality
Value of all things
Value of uncultivated nature
velvet
Velvet
verena
video
voice-database
VR
work in progress
Yurt
Zotero_Obsidian
https://medium.com/@alexandraphelan/an-academic-workflow-zotero-obsidian-56bf918d51ab
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